Game Dev | Medievalist | Writer
I am an award-winning a narrative designer, medievalist, writer, podcaster, and writing coach, among other things. I create and share stories that capture the human spirit and have a particular love for fantasy and magic.
My narrative work on my first game, Pentiment, has been nominated for a Nebula, a BAFTA, and GDC's Game of the Year and Innovation awards, and has won GDC's Best Narrative, all in 2023.
I also co-host the Maniculum, a podcast that teaches listeners how to adapt medieval stories into TTRPG adventures and breaks down harmful cliches and stereotypes in modern fantasy literature and games.
After realizing there were no resources for aspiring narrative designers to learn how to break into the industry, I created them myself and now coach aspiring devs how to create strong portfolios and narratives.
I am proud to create stories that resonate with audiences around the world, and am always looking for my next adventure.
Check out my current projects and works below.